#pragma once 

#ifndef YETIHITKDECISION_H
#define YETIHITDECISION_H

#include "DecisionTreeNode.h"
#include "YetiEnemy.h"

class YetiHitDecision : public DecisionTreeNode<YetiEnemy>
{
public:
	void makeDecision(YetiEnemy* owner) 
	{
		owner->stateMachine.changeState("YetiHitState"); 
	}
};

#endif